Slime Evolution 0.20.0
Version history · Player guide
- Levels 1–10 replace training lessons. Follow and Wait are available at level 1. Food and kills grant XP; each level increases health, armor, and attack damage. The panel shows XP and attributes. Old training migrates once. Values and rules.
- Ancestral and Celestial flap their wings while flying, using mirrored strokes and a steady spread with reduced motion.
- Renewed elemental attacks: eight visual families, original four-frame textures, luminous projectiles with tapered trails, expanding impacts, beams, and richer high-rarity sigils. Effects respect distance and visual quality limits.
- Ally protection: caretakers and their slimes cannot damage their own bonded slimes. Attributed melee, projectiles, explosions, and harmful effects are rejected without losing trust or energy. Healing and buffs still work. Other players, enemies, and unattributed hazards such as lava and block fire keep their normal rules.
- Fall immunity for all 47 species, wild or bonded, and royal minions.
Update both client and server. GeckoLib 4.9.3 remains required.