Advanced Hybrids and Rare Metamorphoses
Slime Evolution includes 60 species, 79 breeding recipes, and 21 metamorphoses. The 42 derived species do not spawn naturally or receive spawn eggs. Their offspring inherit the same 15 genes, parent IDs, and generation as other breeding results.
Advanced crosses
| Parents | Offspring | Features |
|---|---|---|
| Fire + Water | Steam | Blinding veil capped at five seconds; kelp and blaze powder diet |
| Water + Ice | Glacial Aquatic | Pushing, extinguishing, chilling jet; water breathing; freeze immunity; fire weakness |
| Crystal + Electric | Energized Crystal | Shards, refraction, mineral defense, and limited electrical conduction |
| Wind + Fire | Volatile Flame | Gusts and ignition, reduced falls, fire immunity, water damage |
| Moss + Water | Bog | Alternative route; Moss + Mud remains valid |
Compound effects share one energy cost and cooldown. Caretakers and allies are protected. Costs apply only when part of the effect is accepted. Results can breed with their own species; there is no generic rare result for arbitrary pairs.
Rare routes
| Route | Substrate and biome | Requirements | Catalyst and cost |
|---|---|---|---|
| Crystal → Prismatic | Amethyst; Stony Peaks or Dripstone Caves | Adult; age 48,000; luminosity ≥0.85; exposure 12,000 | Prismatic Shard; 40 energy, +30 hunger |
| Ancestral → Celestial | Purpur; End Highlands | Adult; age 96,000; stability ≥0.90; exposure 18,000 | Primordial Essence; 50 energy, +35 hunger |
Both need a caretaker, sufficient trust, calm, hunger ≤40, comfort ≥60, and energy ≥60. Exposure advances only while loaded under correct conditions. Crouch and use the catalyst. Luminosity is recessive, requiring both alleles to meet its threshold.
Prismatic retains projectiles, refraction, and mineral defense with moderately higher health and mobility. Celestial retains ancestral caretaker protection with a shorter cooldown and higher cost. Transformations preserve UUID, lineage, alleles, caretaker, age, health ratio, cooldowns, breeding protection, and mutation evidence rather than creating a clone or fully healing the slime.
Additional acquired lineages
| Parents | Result | Features |
|---|---|---|
| Electric + Wind | Storm | Rain cloud, dark tornado, shared-energy gusts and discharges |
| Water + Floral | Coral | Branching coral structures; heals allies in water while wet |
| Sand + Fire | Glass | Transparent gel, arrow refraction, brief threatened camouflage |
| Iron + Water | Ferrofluid | Attracts up to eight caretaker-thrown metal items within six visible blocks |
| Fungal + Moss | Mycelium | Spores heal nearby allies |
| Venom + Magma | Caustic | Three-second pools apply Poison and Weakness |
Environmental metamorphoses
These routes require 24,000 age ticks, 6,000 exposure ticks, 30 energy, and +25 hunger, in addition to general care requirements.
| Route | Environment | Catalyst / minimum expressed gene |
|---|---|---|
| Moss → Amber | Flower Forest or Sunflower Plains; moss block | Honeycomb; regeneration ≥0.65 |
| Glacial Aquatic → Abyssal | Deep Cold or Deep Frozen Ocean; prismarine; fully submerged at Y ≤40 | Glow ink sac; luminosity ≥0.65 |
| Corrupted → Sculk | Deep Dark; sculk | Echo shard; elemental potency ≥0.70 |
| Fire → Solar | Plains, Sunflower Plains, or Desert; gold block; clear day and open sky | Solar Catalyst; elemental potency ≥0.65 |
| Luminous → Lunar | Plains, Meadow, or Snowy Plains; calcite; full-moon night and open sky | Amethyst shard; luminosity ≥0.65 |
Amber slows; Abyssal combines Darkness and Slowness; Sculk responds to enemy movement with echo pulses. Solar heals in sunlight and ignites; Lunar gives a nearby caretaker Night Vision at night.
Craft Solar Catalyst with a gold ingot above, sunflower / amethyst shard / sunflower across the middle, and blaze powder below.
Advanced evolutions
The following three metamorphoses require 96,000 age ticks, 12,000 exposure ticks, 40 energy, and +25 hunger. Eclipse is a breeding result.
| Lineage | Final requirements |
|---|---|
| Storm → Supercell | Windswept Hills or Windswept Gravelly Hills; lightning rod; thunder, open sky; wind charge; potency ≥0.90 |
| Amber → Hive | Flower Forest or Sunflower Plains; honeycomb block; honeycomb; regeneration ≥0.85 |
| Prismatic → Aurora | Frozen Peaks or Ice Spikes; blue ice; clear night, open sky; Prismatic Shard; stability ≥0.90 |
| Solar + Lunar → Eclipse | Charged Solar and New Moon Lunar; sunset ritual with Prismatic Shard |
Hive can produce bottled honey from a glass bottle under normal harvesting conditions: 20 energy, +10 hunger, and 6,000 recovery ticks. Up to two temporary pollinators live for 200 ticks, heal allied slimes, and disappear when their Hive is lost.
Supercell, Aurora, Ancestral, Celestial, and Eclipse also require their ascension milestones. Read those before consuming catalysts.
Breeding · Evolution · Boss rewards
Phoenix requires an individual ritual and cannot breed. See expanded lineages.