Advanced Hybrids and Rare Metamorphoses

Slime Evolution includes 60 species, 79 breeding recipes, and 21 metamorphoses. The 42 derived species do not spawn naturally or receive spawn eggs. Their offspring inherit the same 15 genes, parent IDs, and generation as other breeding results.

Advanced crosses

Parents Offspring Features
Fire + Water Steam Blinding veil capped at five seconds; kelp and blaze powder diet
Water + Ice Glacial Aquatic Pushing, extinguishing, chilling jet; water breathing; freeze immunity; fire weakness
Crystal + Electric Energized Crystal Shards, refraction, mineral defense, and limited electrical conduction
Wind + Fire Volatile Flame Gusts and ignition, reduced falls, fire immunity, water damage
Moss + Water Bog Alternative route; Moss + Mud remains valid

Compound effects share one energy cost and cooldown. Caretakers and allies are protected. Costs apply only when part of the effect is accepted. Results can breed with their own species; there is no generic rare result for arbitrary pairs.

Rare routes

Route Substrate and biome Requirements Catalyst and cost
Crystal → Prismatic Amethyst; Stony Peaks or Dripstone Caves Adult; age 48,000; luminosity ≥0.85; exposure 12,000 Prismatic Shard; 40 energy, +30 hunger
Ancestral → Celestial Purpur; End Highlands Adult; age 96,000; stability ≥0.90; exposure 18,000 Primordial Essence; 50 energy, +35 hunger

Both need a caretaker, sufficient trust, calm, hunger ≤40, comfort ≥60, and energy ≥60. Exposure advances only while loaded under correct conditions. Crouch and use the catalyst. Luminosity is recessive, requiring both alleles to meet its threshold.

Prismatic retains projectiles, refraction, and mineral defense with moderately higher health and mobility. Celestial retains ancestral caretaker protection with a shorter cooldown and higher cost. Transformations preserve UUID, lineage, alleles, caretaker, age, health ratio, cooldowns, breeding protection, and mutation evidence rather than creating a clone or fully healing the slime.

Additional acquired lineages

Parents Result Features
Electric + Wind Storm Rain cloud, dark tornado, shared-energy gusts and discharges
Water + Floral Coral Branching coral structures; heals allies in water while wet
Sand + Fire Glass Transparent gel, arrow refraction, brief threatened camouflage
Iron + Water Ferrofluid Attracts up to eight caretaker-thrown metal items within six visible blocks
Fungal + Moss Mycelium Spores heal nearby allies
Venom + Magma Caustic Three-second pools apply Poison and Weakness

Environmental metamorphoses

These routes require 24,000 age ticks, 6,000 exposure ticks, 30 energy, and +25 hunger, in addition to general care requirements.

Route Environment Catalyst / minimum expressed gene
Moss → Amber Flower Forest or Sunflower Plains; moss block Honeycomb; regeneration ≥0.65
Glacial Aquatic → Abyssal Deep Cold or Deep Frozen Ocean; prismarine; fully submerged at Y ≤40 Glow ink sac; luminosity ≥0.65
Corrupted → Sculk Deep Dark; sculk Echo shard; elemental potency ≥0.70
Fire → Solar Plains, Sunflower Plains, or Desert; gold block; clear day and open sky Solar Catalyst; elemental potency ≥0.65
Luminous → Lunar Plains, Meadow, or Snowy Plains; calcite; full-moon night and open sky Amethyst shard; luminosity ≥0.65

Amber slows; Abyssal combines Darkness and Slowness; Sculk responds to enemy movement with echo pulses. Solar heals in sunlight and ignites; Lunar gives a nearby caretaker Night Vision at night.

Craft Solar Catalyst with a gold ingot above, sunflower / amethyst shard / sunflower across the middle, and blaze powder below.

Advanced evolutions

The following three metamorphoses require 96,000 age ticks, 12,000 exposure ticks, 40 energy, and +25 hunger. Eclipse is a breeding result.

Lineage Final requirements
Storm → Supercell Windswept Hills or Windswept Gravelly Hills; lightning rod; thunder, open sky; wind charge; potency ≥0.90
Amber → Hive Flower Forest or Sunflower Plains; honeycomb block; honeycomb; regeneration ≥0.85
Prismatic → Aurora Frozen Peaks or Ice Spikes; blue ice; clear night, open sky; Prismatic Shard; stability ≥0.90
Solar + Lunar → Eclipse Charged Solar and New Moon Lunar; sunset ritual with Prismatic Shard

Hive can produce bottled honey from a glass bottle under normal harvesting conditions: 20 energy, +10 hunger, and 6,000 recovery ticks. Up to two temporary pollinators live for 200 ticks, heal allied slimes, and disappear when their Hive is lost.

Supercell, Aurora, Ancestral, Celestial, and Eclipse also require their ascension milestones. Read those before consuming catalysts.

Breeding · Evolution · Boss rewards

Phoenix requires an individual ritual and cannot breed. See expanded lineages.