Slime Evolution 0.17.0
Version history · Player guide
Companion skills by acquisition tier
All 47 species have dedicated attacks or support skills across five acquisition tiers and five roles: brawler, tank, ranged, support, and skirmisher. Attacks have visible windups, range, energy costs, and recovery. Walls block projectiles; healing and shielding use shared recipient limits.
Water prepares electrical combos, Ice builds chill, Caustic reduces armor, Eclipse alternates phases, and Celestial combines an 18-base-damage attack with an eight-health caretaker shield. Rare species provide broader effects at higher costs. Combat postures and the five-follower limit still apply. Browse the complete companion combat catalog.
Stronger boss encounters
| Boss | Health | Armor |
|---|---|---|
| Gelatinous King | 600 | 10 |
| Magmatic Heart | 750 | 12 |
| Crystalline Colossus | 900 | 16 |
| Primordial Slime | 1,024 | 14 |
The initial damage factor rises from 1.5 to 2 while preserving phase scaling and attack warnings. Minions can attack companions, and nearby tanks attract more pressure. Royal guards, healers, and spitters gain health; royal healing restores 14 health per pulse. Other servants have 32 health. Existing bosses with canonical attributes migrate while preserving their health ratio.
This initial balance pass aims to reward teams of three to five companions with complementary roles. Update the mod on both client and server; GeckoLib 4.9.3 remains required.
A boss finished by a bonded companion now credits its present caretaker for boss loot and the kill advancement.